Month: April 2016

“Adam Reads” Reco: “Creating Digital Products & Services at The Guardian”

Nick Haley, Head of UX at Guardian News Media, joined us at ProductTank at the BBC to give us practical examples of how his team is becoming more agile and how digital products are iterated every day with real users, breaking his thoughts down into five core principles. 1 – Know Your Audience The UX […] The post Creating Digital Products & Services at The Guardian appeared first on MindTheProduct. —- Nick Haley, Head of UX at Guardian News Media, joined us at ProductTank at the BBC to give us practical examples of how his team is becoming more agile and how digital products are iterated every day with real users, breaking his thoughts down into five core principles. 1 – Know Your Audience The UX teams at the Guardian spend a lot of time thinking about flow and digital touchpoints, and this – by necessity – is a data-heavy process. Multi-platform journeys are now the norm (even down to smart watches), and so large amounts of data make it possible to map these journeys, and see not only when people are using services, but where, how, and (to a certain degree) why. Data also helps us start to see not only user journeys, but the life-cycle of digital content. 2 – Create a Vision Having a Vision of what you want to create is important, but it’s crucial that you’re able...

Read More

The Product Manager vs. the Scrum Master

Scrum masters play a crucial role on product development teams. Scrum is the best-known and most widely-used agile software development framework. So, it is common for software development teams to include a “scrum master” — someone who keeps the team accountable to business goals and removes productivity roadblocks. — This post originally appeared as – The Product Manager vs. the Scrum...

Read More

Is Agile a Subset of Lean Manufacturing?

If you hang around agilists long enough, someone will mention lean manufacturing, Toyota Production System or Kanban. Since these concepts predate Agile, you might wonder how they relate, and perhaps why lean manufacturing wasn’t directly applied to software (until perhaps recently with Lean/Kanban). You might wonder whether Agile is just a subset of Lean. What is […] The post Is Agile a Subset of Lean Manufacturing? appeared first on LeadingAgile. –...

Read More

30 Problems That Affect Software Projects

30 Problems That Affect Software Projects From Estimating Software Costs: Bringing Realism To Estimating, 2nd Edition. Initial requirements are seldom more than 50 percent complete Requirements grow at about 2 percent per calendar month during development About 20 percent of initial requirements are delayed until a second release Finding and fixing bugs is the most expensive software activity Creating paper documents is the second most expensive software activity Coding is the third most expensive software activity Meetings and discussion are the fourth most expensive activity Most forms of testing are less that 30 percent efficient in finding bugs Most forms of testing touch less than 50 percent of the code being tested There are more defects in requirements and design than in source code There are more defects in test cases than in the software itself Defects in requirements, design and code average 5.0 per function point Total defect-removal efficiency before release averages only about 80 percent About 15 percent of software defects are delivered to customers Delivered defects are expensive and cause customer dissatisfaction About 5 percent of modules in applications will contain 50 percent of all defects About 7 percent of all defect repairs will accidentally inject new defects Software reuse is the only effective for materials that approach zero defects About 5 percent of software outsource contracts end up in litigation About 35 percent of projects...

Read More

Subscribe to AdamOnProjects

Never miss out on anything.